

Once the basics have been established, Chris digs deeper into the workflow of Substance Painter, where he reveals his texturing process on a complete project: a small scene including a racing truck with drivers and a team of mechanics.

In this workshop, Lead Technical Artist at Naughty Dog, Christophe Desse, takes you through the paces of learning Substance Painter by sharing his production-proven techniques and workflow and helps you fully understand the interface and terminology so that you can tackle your own 3D scenes and projects.Ĭhris’s direct approach begins with a detailed introduction to the tools and features he provides a robot model (Tike) for you to start your Substance adventure - so that it’s more exciting than working on a sphere. Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide - particularly when texturing game assets.
